

Her strength lies, however, in everything but those middling effects: Hare is a Level 3 Fire Warrior, the perfect complement to a now-unplayed tool in combo decks, Infernoble Knight - Renaud. Hare is an innocuous monster at first glance, having only a battle effect (essentially ignored in current builds, as stated) and a search effect which only goes off when another resource, an Equip Spell, is used on her. That edge comes from the level, attribute, and type of the only Mikanko monster which the winning list didn’t bother to run: Hare the Sword Mikanko. While this is a fantastic showing for the biggest sleeper out of Amazing Defenders, further iteration by TCG players have defined a line for Mikanko which truly pushes the deck over the edge. In fact, not too long ago an OCG Regional-Level event was won by a Libromancer Mikanko list which became the basis for the decklist featured in this article! Libromancers are a natural choice of pairing, sharing the identity of a value-focused Ritual deck that wants to grind out games with a low-ceiling gameplay loop of cycling resources. That said, the aforementioned gimmick has essentially been ignored now, in favor of the other aspects of the strategy that were taken for granted early on. Mikanko are a strange case, when it comes to archetypes: While they were initially written off for their gimmick of ‘damage reflection’ (where they can battle opponents’ monsters and reverse the battle damage), their true strength has slowly been unraveled as we’ve had time to explore builds. What might have pumped these priestesses up to potential viability? Let’s take a look. Case in point: Mikanko, the second of the Amazing Defenders archetypes I’ll be looking at in my articles, which might just be the best suite of cards in the entire pack, after being slept-upon since their reveal.

While sometimes this means tech cards from decades-past, such as Appointer of the Red Lotus, see occasional play, my personal favorite aspect of this game comes from incidental synergies that few people had seen coming during pre-release. Part of what makes Yugioh so compelling as a TCG is its whole-cloth lack of rotation cards remain in the format forever once they’re printed, and only leave the game when taken out-to-pasture via the Forbidden & Limited list.
